CU5004NIAdvance3DModellingandAnimationY24MainSitCW2QPWithMilestone_e269cef9-0593-4915-953b-32aa3cbed707_91670_

CU5004NIAdvance3DModellingandAnimationY24MainSitCW2QPWithMilestone_e269cef9-0593-4915-953b-32aa3cbed707_91670_

1st Sit COURSEWORK 2–QUESTION PAPER Year Long 2024/2025

Module Code: CU5004NI

Module Title: Advance 3D Modelling and Animation

Module Leader: Selina Shakya (Islington College)

Coursework Type: Individual

Production 2: Complete Rendered 3D character animation

+ In-Class work presentation

Coursework Weight: This coursework accounts for 60%of your total module grades. Submission Date: Week 25

When Coursework is

Week 17

given out:

Submission Instructions: Submit the following to Islington College RTE department before the due date:

Project Process Documentation

Final Video YouTube Link

Google Drive Folder Link

Warning: London Metropolitan University and Islington College takes Plagiarism seriously. Offenders will be dealt with sternly.

© London Metropolitan University

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Plagiarism Notice

You are reminded that there exist regulations concerning plagiarism.

Extracts from University Regulations on Cheating, Plagiarism and Collusion

Section 2.3: “The following broad types of offence can be identified and are provided as indicative examples

(i) Cheating: including copying coursework.

(ii) Falsifying data in experimental results.

(iii) Personation, where a substitute takes an examination or test on behalf of the candidate. Both candidate and substitute may be guilty of an offence under these Regulations.

(iv) Bribery or attempted bribery of a person thought to have some influence on the candidate’s assessment.

(v) Collusion to present joint work as the work solely of one individual. (vi) Plagiarism, where the work or ideas of another are presented as the candidate’s own.

(vii) Other conduct calculated to secure an advantage on assessment. (viii) Assisting in any of the above.

Some notes on what this means for students:

(i) Copying another student’s work is an offence, whether from a copy on paper or from a computer file, and in whatever form the intellectual property being copied takes, including text, mathematical notation, and computer programs.

(ii) Taking extracts from published sources without attribution is an offence. To quote ideas, sometimes using extracts, is generally to be encouraged. Quoting ideas is achieved by stating an author’s argument and attributing it, perhaps by quoting, immediately in the text, his or her name and year of publication, e.g. ” e = mc2 (Einstein 1905)”. A reference section at the end of your work should then list all such references in alphabetical order of authors’ surnames. (There are variations on this referencing system which your tutors may prefer you to use.) If you wish to quote a paragraph or so from published work then indent the quotation on both left and right margins, using an italic font where practicable, and introduce the quotation with an attribution.

Further information in relation to the existing London Metropolitan University regulations concerning plagiarism can be obtained from http://www.londonmet.ac.uk/academic-regulations

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Coursework 2– Complete rendered 3D character animation + In-Class work presentation

This coursework assesses the following Learning Outcomes of the module:

LO4: demonstrate competency, confidence and an advanced level of creativity and skill by implementing 3D assets and character animation (for example, by combining simple/basic animations into more complex character animations, movement and behavior including interaction with or handling inanimate objects).

LO5: Use and integrate diverse tools and techniques at a professional level as well as implement creative ideas in CG.

LO6: Effective oral, visual, and written communication skills via viva, reports and demonstrations.

Coursework Introduction

This coursework enables you to develop your skills in advanced rigging and animation aspects of the 3D character.

In your 2nd coursework, you must build a rig setup and animate a 3D character (human like) according to your storyboard. You also need to model a simple environment where your animation will take place.

Instructions

For this coursework, here’s what you’ll need to focus on:

1. Storyboard Approval

Storyboard Creation: Develop a storyboard with 12-15 drawings that detail the character interaction with the object and the facial expression animations. Include descriptions for each drawing to explain the actions, camera angles, and emotional context.

Approval Process: Submit the storyboard to your lecturer for approval before proceeding with the animation.

2. Character Interaction and Facial Expression Animation

Develop Rig Setup : Create rig setup for your character to make it animation ready

Develop Interaction: Animate your character interacting with an object, ensuring that the movements are natural and expressive.

Facial Expressions: Focus on creating detailed facial expressions that convey emotions effectively.

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3. Final Animation

Minimum Duration: The final animation should be at least 20-30 seconds long, excluding the title, credits, and playblast breakdowns.

Rendering: Render the animation as image sequences to ensure high quality. ∙ Compilation: Use video editing software to compile the image sequences into a video file.

4. Final Submission

Title and Credits: Include a title at the beginning of the video and credits at the end.

Animation Breakdown: Create 60sec breakdown video including playblasts showing the progression of the animation process.

Ensure that the final video is properly edited and compiled, including all required elements: title, final animation, credits, and playblast breakdowns.

This structure will guide you through the development of your character interaction and facial expression animation, ensuring that all coursework requirements are met.

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Deliverables

– Project progress documentation with all the details of how the project was carried out.

YouTube link of the final video.

YouTube link of the breakdown video.

Google drive link of the Maya project files with all sources for textures. Note: Marks will not be impacted based on the resolution of the video

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Google Drive Contents Structure

Contents

Documentation

Google Drive Folder Structure:

Maya Project Folder

Final Video

Readme.txt

References.txt

Documentation – This folder should contain the soft copy of the

documentation submitted. YouTube link of the final video and Google drive link of the production folder must be included in the cover page.

Maya Project Folder – Should contain the proper folder structure of Autodesk Maya Files.

Final Video – Should contain the final rendered video of character interaction animation, character walk cycle or run cycle and expression in .mp4 format with

H.264 codec.

Readme.txt – Should contain student name, student ID, and course of study, lecturer name and folder and file structure of location information.

References.txt – Should contain the proper links of any external sources used in the project.

Note: Harvard style referencing must be used for referencing.

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MARKING SCHEME

CRITERIA

MARKS

Planning and Research

10

Character Setup

20

Facial Expression

10

Object Interaction

10

Environment Modeling

8

Breakdown Video

10

Final Video

10

Viva

10

Documentation

12

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Milestone 1 (Week 3)

Milestone description:

∙ Research & Documentation

o Human Skeleton and Rig

Milestone 2 (Week 6)

Milestone description:

∙ Concept and Storyboard Finalization

∙ Documentation

o Concept Research

o Animation Planning Finalization with sketches and storyboard

Milestone 3 (Week 9)

Milestone description:

∙ Rigged Human Character

o A complete rigged file of the Character with proper facial expressions

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